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Exercise 11: Counting Games (Finals Interactive)


 

(CODE FOR HTML:)

<!DOCTYPE html>

<html>

<head>

<meta name="viewport" content="width=device-width, initial-scale=1">

<title> Exercise 11: Counting Drill Game  </title>

<style>

html {

font-family: Consolas;

margin-left: 4%;

background-color: #cbc6dc;

    }

      

body {

max-width: 800px;

min-width: 480px;

    }

fieldset {

background-color: white;

}

button {

background-color: ##c4a59f;

color: black;

border-radius: 50%;

width: 100px;

height: 100px;

}

</style>

</head>


<body>


<h1>COUNT THE SHAPES</h1>

<p> THIS IS EXERCISE TO LEARN YOU HOW TO COUNT. "PRACTICE MAKES YOU PERFECT"</p>


<fieldset>

<canvas id="myCanvas" width="1200" height="300" style="border:none;">

</canvas>


<label> How many shapes do you see? </label>

<input type="number" id="answer"> </input>

<!-- <button id="colors" onclick="colors()" > Colors </button> -->

<button id="eraser" onclick="eraser()" > Next </button>

<button id="compare" onclick="compare();eraser()" > Answer </button>


<p> <b> Score: </b> </p> <div id="myScore"> 0 </div>


<p id="demo"> </p>


</fieldset>


<script type = "text/javascript">

var score=0;

function colors()

{

var canvas = document.getElementById("myCanvas");

var ctx = canvas.getContext("2d");

x=Math.round(Math.random()*10+1);

for(f=1; f<=x;f++)

{

switch(f)

{

case 1: c="#8ac489"; break

case 2: c="#8ac489";break

case 3: c="#8ac489"; break

case 4: c="#8ac489";break

case 5: c="#8ac489"; break

case 6: c="#8ac489"; break

case 7: c="#8ac489"; break

case 8: c="#8ac489"; break

case 9: c="#8ac489"; break

case 10: c="##8ac489"; break

}

ctx.font = "20px Calibri";

ctx.fillStyle=c;

ctx.fillRect(10+f*100,100, 50, 50);

}

}


function eraser()

{

var canvas = document.getElementById("myCanvas");

var ctx = canvas.getContext("2d");

ctx.clearRect(255,255,255); 

colors();

}


colors()


function compare()

{

ans=document.getElementById("answer").value


if (ans==x) {

score += 1;

document.getElementById("myScore").innerHTML=score.toString()

document.getElementById("demo").innerHTML="Correct"

}

else {

document.getElementById("demo").innerHTML="Wrong Try Again."

}

}

</script>


</body>

</html>

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